10 Tiny Details Video Games ALWAYS Get Wrong

1. You Wouldn't Hear Gunfire Until After The Bullet Hits

COD 4 All Ghillied Up
Infinity Ward

Yet another misconception about the laws of physics we can attribute to Hollywood.

Every time a gun is fired onscreen, the gunshot is heard before we hear the sound of the bullet hitting its target. However, this is the reverse of what would actually happen. Because bullets travel faster than the speed of sound, the bullet would hit its target before the sound of the actual gunshot is heard. This effect is more noticeable at longer distances.

This trope has found its way into the world of video games, too. Although there is logical gameplay reason for this to exist.

When we play a game, sound is used to provide feedback for player interactions to essentially let us know that we've done something in the game. In other words, hearing the sound of the gun firing whenever we press the corresponding button is the game's way of telling us that we fired the gun, which consequently immerses us further into the game. If there was no immediate audial feedback to our in-game actions, there would be a disconnect between us and our characters.

Additionally we are so conditioned to hearing this order of events that anything else would sound weird.

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Contributor

Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.