10 Video Game Fan Theories Debunked By The Creators

2. It's A VR Mission - Metal Gear Solid: The Twin Snakes

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Konami

The Theory

Metal Gear Solid: The Twin Snakes is 2004's GameCube-exclusive remake of Metal Gear Solid, which despite reworking the original game in the style of its sequel, was criticised for the addition of wacky, Matrix-style action beats and a vastly inferior musical score.

This prompted some fans to even subscribe to the theory that the game wasn't really a canonical remake but a VR simulation of the Shadow Moses incident, as was being used to train Raiden for the Big Shell mission in the sequel.

How It Was Debunked

It's a creative idea and completely within Hideo Kojima's demented wheelhouse, but Kojima - who only served as producer on the remake - has consistently stated that he conceived The Twin Snakes as an attempt to improve upon the original, which was of course limited by the technical constraints of the PS1.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.