10 Video Game Features Players Used To Love (But Are Now Sick Of)

3. Waves Of Enemies

Just Cause 4 Open World
The Coalition

Difficulty in games is an important thing to have right; make it too easy and people will breeze through, make it too hard and there's a chance people may just quit. Thankfully, there are many ways for difficulty to be determined. This can be through the health of bosses, or the challenge posed by puzzles depending on the type of game.

One way that a lot of games increase difficulty is by throwing more enemies at the player. This can be across the whole of a level, at random points, or even alongside the bosses they face.

Due to this, it can feel like the boss of a stage isn't the main threat, because instead the minions around it jeopardise your chances of success. Tokyo 42 did this only for the final mission, and caused disappointment among a lot of those who had been enjoying the game.

Another example of a game that used this primarily is Remnant: From the Ashes; a "Souls-like" shooter. Throughout the game, you face many bosses, which is customary of the genre. However, the bosses aren't at all difficult. Usually, a player's deaths will be accredited to the many smaller spawns throughout the fight. Damn those exploding monsters that rush the player.

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From studying Psychology at university to writing around a 9-5, the one constant? My love for videogames, big or small.