10 Video Game Finales That Totally Ruined Their Trilogies
8. Fable III
Oh man, Fable III - the name conjures up horrific imagery of an ill-designed world map you had to 'visit' to check out, menu and inventory systems that controversial developer Peter Molyneux thought would be more 'special' to walk through, and a story that was supposed to delve into the acquisition and use of power, yet devolved into an empty theatre performance of lame Monty Python references.
Actually playing it was more of the same lighthearted RPG goodness that 1 and 2 had, yet with even more simplification when it came to spells and attacks, the assumption being that Lionhead were aiming for as big an audience as possible.
Honestly, has that ever worked? Has a game simplifying itself ever resulted in anything better? Just pause for thought, as it's a worrying trend the more you analyse later instalments in any given franchise. Fable III's minimising of all the aspects we loved most was an immediately off-putting quality that defined it the more hours you played - a truly terrible end to a franchise essentially sold on the inflated lies of Mr. Molyneux from day one.