10 Video Game Studios Killed By Electronic Arts

4. Mythic Entertainment (1995 - 2014)

Ea video Games
Mythic Entertainment

You know how earlier I said Ultima Online was the godfather of MMOs? Well Mythic's first foray into the video game world, Aradath, was that godfathers' daddy, releasing all the way back in 1984. To put that into perspective, the World Wide Web as we know it was invented in 1989.

Back in 1984 Mythic was known as Adventures Unlimited Software Inc., and was later merged with Interesting Systems Inc. - the company behind Tempest - resulting in Interwold Productions in 1995. They renamed themselves Mythic in 1997, subsequently releasing titles such as Warhammer Online: Age of Reckoning and Dark Age of Camelot.

They were purchased by EA all the way back in 2006, which means EA managed to not murder them for a grand total of 8 years! Wow EA, who knew you could show such restraint? In November 2009 an undisclosed amount of its employees were let go, which is a sneaky way of saying loads of its employees were fired. In 2014 EA closed the EA Mythic studio in Fairfax, ultimately destroying Mythic for good.

Following this several of Mythic's ex-employees founded the studio Broadsword, which still maintains the severs for Dark Age of Camelot and, funnily enough, Ultima Online to this day.

 
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Lewis Parker hasn't written a bio just yet, but if they had... it would tell you to follow him on Twitter @LPCantLose, and to make sure you stay hydrated.