20 Video Game Twists That Were Completely Pointless

16. The Bad Guy Is The Good Guy... Then The Bad Guy Again - Haze

Days Gone
Free Radical Design

Haze revolves around an army corporation called Mantel that injects soldiers with a drug called Nectar to numb them to the brutality of war. 

When one of the soldiers, Shane Carpenter, realises the atrocities that Mantel has committed, he joins a rebel group called the Promised Hand, governed by Merino. Though Mantel painted Merino as a skin-wearing cannibal, Shane believes his new leader is a good man who's eager to end the conflict. After defeating his former allies in an epic battle, Shane ushers in a new age of peace.

Or so he believes. During the epilogue, Merino reveals he intends to use the Nectar for his own agenda, indicating he's just as evil as Mantel.

Although this epiphany blindsides players, it may not be for the reasons intended. Although it's not uncommon for a war-based title to end on a sour note, Shane's character arc feels pointless since he's back to working with the bad guys again. Not only that, Merino's true colours are never hinted at, to the point where it feels like he had a personality transplant two minutes before the end.

Though Free Radical Design tried to subvert expectations with this revelation, having Haze end on a happy note would've worked out better.

Contributor

James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows