10 Video Games That Royally Messed Us About

2. Doom 32X €“ Quit To€ DOS?

Doom€™s been ported to pretty much every system under the sun, from highly-publicised console releases like the SNES and Jaguar through to graphical calculators and cashpoints (no, really). As such, it€™s hard to blame Sega for their desire to get Doom out as a launch-title for their ill-fated 32X add-on €“ a great port would have proved that the humble Megadrive was capable of standing toe-to-toe with the heftier consoles. How much pressure Sega applied isn€™t certain, but despite heavy investment from ID Software (John Carmack and American McGee were both reportedly involved with the port) the 32X version arrived on store shelves in a scrappy and unfinished state. Maps from the first two episodes exist in the game but they€™re incomplete, with certain triggers and even entire corridors missing. As a result, it€™s not possible to complete certain levels with 100% items, and the BFG weapon can€™t be collected without cheating. Cheating isn€™t advised, however, even though it€™s the only way to see everything that the game has to offer. If cheats are active, players will reach the penultimate level and then find themselves facing€ an old-fashioned DOS prompt. According to the manual, this is supposed to be the developers€™ joke €“ the game would return you to the first level and tell you to try again without cheating. Unfortunately, this wasn€™t implemented either. Instead, the player is left asking themselves questions. €œWhy am I seeing a DOS prompt?€, €œHow do I type into this thing?€ and perhaps most importantly, €œwhy did I buy a 32X in the first place?€
In this post: 
Doom
 
Posted On: 
Contributor
Contributor

Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.