10 Video Games That Were Sold On Stupid Gameplay Gimmicks

10. Manual Blinking - SCP Containment Breach

Scp Containment Breach
Undertow Games

Indie first-person horror games are a dime a dozen across both Steam and the big consoles, so it can be difficult for a budding developer to break away from the pack and prove that their scary haunted house ride is worth picking up.

The open-source title SCP - Containment Breach faced this problem when it released a few years ago, but it managed to avoid being buried with one simple mechanic: blinking. The enemies are pretty much the Weeping Angels from Doctor Who, in that they only move any time you're not looking at them, which means even a single blink can be the difference between life and death.

It's long since been a joke in FPS games that your characters never blink, but Containment Breach flips this on its head entirely and makes the mere concept of closing your eyes completely terrifying. Having to keep your eyes open for as long as possible, made more difficult in rooms with bright lights that deplete your eye meter faster than darker areas, can lead to some ridiculously stressful moments when you're face to face with the title's ghouls.

A horror game about blinking could have gone so terribly wrong, but somehow Containment Breach manages to twist it into some surprisingly great horror sequences.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.