10 Video Games They Were Right To Cancel

4. Batman: The Dark Knight

Scalebound Game
Warner Bros.

Shortly after Warner Bros. greenlit Christopher Nolan's Batman sequel The Dark Knight, a game based on the movie entered development from Pandemic Studios, the studio behind Full Spectrum Warrior, Star Wars: Battlefront, Destroy All Humans!, Mercenaries, and The Saboteur.

During development, it was reworked from a more straight-forward action game into an open-world title, which caused major technical issues behind-the-scenes, and when EA realised that the game wouldn't be ready for Christmas 2008, they swiftly canned it.

Now, EA reportedly missed out on $100 million in revenue by cancelling the game, but the net-positive of this is that it also led the Batman video game rights to revert back to Warner Bros.

WB then promptly gave them to Rocksteady, leading to the brilliant Batman: Arkham Asylum and its numerous successors.

While it's an incredibly unfortunate by-product of the cancellation that Pandemic Studios was shut down mere months later, it's also clear that the project was doomed from the jump when you combine technical issues with a tight deadline.

As intriguing as the idea of a Dark Knight game inherently is, its death gave us a mostly fantastic franchise of Batman titles from Rocksteady, and frankly, it's tough to picture Pandemic's game being anywhere near as good.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.