As was predicted by every gamer with a shred of humor or cynicism to their name, Remember Me met the grim fate of being forgotten. Curiously, though, the game had plenty going for it. A cyberpunk rendition of Paris is a new box on the list of environments, and Capcom's fighting expertise evidently trickled down into the game's developer, Dontnod Entertainment, enough for them to churn out a proper combo-building system. Then there's the game's namesake, a clever game of Musical Memories which allows players to effectively rewrite personalities. Much of Remember Me is, in fact, memorable, especially its story. However, both this and its combat are at their best as fond memories; in practice, the two are too busy fighting over screen time to do their jobs correctly. Both custom attacks and custom memories could have carried Remember Me to greatness, but keeping up with both of them proved to be too much for raw promise to carry.
A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games?
Well that doesn't sound anything like me.