10 Video Games Way Freakier Than You Thought
7. Gone Home
To take one look at the poster and aesthetic for Gone Home, you'd be forgiven for assuming it was a horror game, taking place in an empty house as a young woman has to piece together her family's mysterious absence.
Reviews were quick to clarify that the game is an exploration-based "walking simulator" and not a horror game, which ultimately did little to quell the fact that Gone Home remains a thoroughly unsettling experience all the same.
Even if someone tells you it isn't scary, the sheer quiet of the house - on a stormy night no less - is just too familiar to the unnerving experience of roaming around your own home with the sinking feeling that you're being watched.
Gone Home isn't the only so-called walking sim to generate unexpected unease through isolation - Firewatch also did it quite masterfully - but the irony is that other people literally telling you not to be scared didn't help one bit. As the old adage goes, "It's quiet...too quiet."