10 Video Games Way Freakier Than You Thought

7. Gone Home

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The Fullbright Company/Majesco Entertainment/Annapurna Interactive

To take one look at the poster and aesthetic for Gone Home, you'd be forgiven for assuming it was a horror game, taking place in an empty house as a young woman has to piece together her family's mysterious absence.

Reviews were quick to clarify that the game is an exploration-based "walking simulator" and not a horror game, which ultimately did little to quell the fact that Gone Home remains a thoroughly unsettling experience all the same.

Even if someone tells you it isn't scary, the sheer quiet of the house - on a stormy night no less - is just too familiar to the unnerving experience of roaming around your own home with the sinking feeling that you're being watched.

Gone Home isn't the only so-called walking sim to generate unexpected unease through isolation - Firewatch also did it quite masterfully - but the irony is that other people literally telling you not to be scared didn't help one bit. As the old adage goes, "It's quiet...too quiet."

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.