10 Video Games You Didn't Realise Were Originally Open World

5. Bayonetta 3

Bayonetta 3
Nintendo

The beauty of the Bayonetta franchise is the contained intensity of each stage, hurling players down a largely linear path but filling it to the brim with enemies to waste.

But Bayonetta 3 very nearly took the series in a semi-open world direction, according to a report published by journalist Imran Khan shortly after the game's release.

As it turns out, this was the reason that Bayonetta 3 took the better part of five years to release following its announcement - PlatinumGames initially conceived the game inside of a large hub world which would send Bayonetta to a series of smaller, expansive worlds.

Khan compared it to both Astral Chain and Super Mario 64, yet despite the developer spending a long time working on the idea, pacing problems led Nintendo to ask the team to scale their vision back.

And so, PlatinumGames reverted to developing Bayonetta 3 in a more conventional style akin to its two predecessors, though it's worth noting that many of the game's stages were considerably larger this time around - likely a carry-over from the original design intent.

 
Posted On: 
Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.