20 Things RPGs Taught Us About Life

11. Questionable Tactics

Although the world is populated with extremely ferocious monsters, there's a hell of divide between certain sections of the world. There's always a place where the monsters are weak, but will still give those who live in the area loads of problems as they're not strong enough to deal with them. In comparison, there's another place across the world with uber-powerful monsters that the local populace struggle with, but still manage to survive. Nobody from the weaker climate thinks of potentially hiring people from the other one to come and get rid of their monsters, as they'd easily dispatch them and that would make too much sense. Better to live in fear!

10. Nothing Like a Nap

Afflicted by a serious poison that'll kill you within minutes? Paralysed and can't walk (except when not in a battle)? Are members of your party actually dead? We have the answer! Simply head to your nearest local inn/royal bedchamber and get your head down for a snooze. Doing so will cure absolutely anything wrong with you and you'll be right as rain in the morning. The only question is, where did all nine of your party members sleep? There was only one bed...
 
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Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.