8 Times Listening To Fans Made Video Games WORSE
7. Make It Harder - Devil May Cry 3: Dante's Awakening
The early days of the Devil May Cry franchise are evidently defined by Capcom's struggles to balance the series' difficulty.
Case in point, some opined that the first game was too challenging, and so Capcom responded by making Devil May Cry 2 hilariously easy, to the point that most of the fanbase cried foul that they had massively over-corrected.
Capcom promised fans that this issue would be ironed out for Devil May Cry 3, however, which once again botched its balancing, resulting in what remains the most punishingly difficult entry in the franchise.
For the game's western release, Capcom infamously made Hard mode from the Japanese version the default "Normal" difficulty, which combined with a brutally unforgiving checkpoint system ensured that even seasoned DMC players found it too challenging for its own good.
The feedback was so vocal that when Devil May Cry 3's Special Edition was released the next year, Capcom re-balanced the difficulty while introducing a more amenable checkpoint system.
Since then the franchise seems to have found the sweet spot of difficulty that's challenging but not controller-throwingly demanding.