8 Video Game Sequels Sent Out To Die
4. Tomb Raider: The Angel Of Darkness
Tomb Raider: The Angel Of Darkness is basically a checklist on how not to make a game, and therefore is it any wonder that the title flopped onto the market with a whimper in 2003.
So heat up the oven and let's begin making this disasterpiece.
First, we remove nearly all core members of the original design team and hand everything over to a new group because we're working on a new project and can't be slowed down by "things that have been proven to work by those that helped create the franchise".
Next let's mix in the fact that the team was working on new hardware and were building things from the ground up for the Playstation 2, something that the devs clearly weren't prepared for. Now let's scrap the project a few times just because we don't have the leadership to guide things, and cap things off by removing key features at the behest of higher ups to be used in later sequels, because that's always a great idea.
Finally, let's give this a rushed deadline and we have a game that doesn't reflect the original vision, wasn't supported with enough time, was missing much-needed elements (including a bloody explanation as to how people survived the events of the last entry), and only had its PC control scheme added in a week before launch.
How could anyone have expected this to turn out well.