8 Video Games That Faced Development Hell (And Turned Out AMAZING)

5. Overwatch

Overwatch game
Blizzard

While it's become a genuine global phenomenon, Blizzard struggled for years to get a team-based multiplayer shooter off the ground. Their first attempt was Titan, which entered production in 2007.

Though it was worked on mostly in secret, it was essentially going to be a class-based shooter which would play out a little bit like Destiny, only on a much larger scale. Like the developer's other titles, Titan was planned as being an MMO, only one which would attempt to ape the gameplay style of a regular AAA action blockbuster.

After failing to find a proper focus between these two warring genres, the title was internally rebooted in 2013 and cancelled outright the year after, partly because the MMO market was becoming too crowded. The decision didn't come lightly, as it was reported that Blizzard had already sunk $50million (which, for reference, was the entire budget of L.A. Noire) into the failed project.

From there the team began to conceptualise Overwatch, with the aim being to revolutionise a genre they all loved. They decided to reign their ambitions in a bit, focusing on key core mechanics and systems rather than trying to cram every idea idea into the project like on Titan. With the class-based shooting ideas giving way to individual heroes, Tracer was created, and the Overwatch everyone loves quickly fell into place.

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