9 Lessons All Video Game Developers Can Learn From Dark Souls

7. Don't Rush Content

Dark Souls Bed Of Chaos
From Software

Now as much as I intend to sing the praises of Dark Souls, there are lessons to be learnt in the mistakes of FromSoftware, namely rushed content. Dark Souls has an incredible case of rushed content when looking to the latter half of the game, and while it may seem forgivable to an objective standpoint, looking it at it in comparison to the former half of the game only emphasises the holes present afterwards.

Rushing content can be very detrimental and can in some ways ruin a lot of the game.

Case in point: Lost Izalith, one of the worst areas that is simply broken, providing a lesson to developers on how not to rush content. Sometimes doing so is necessary and needs to be done, but this is not the way to do it, as it can often lead to many players giving up due to unfair difficulty.

First, the textures and lava glow is enough to blind someone, with the entire area being painful to the eyes. Not to mention it is damn near impossible to navigate on your first time through, culminating with a boss that will make you break your controller, due to how unfair it is.

Rushing content is bad, but including content that is so obviously rushed and in dire need of help is downright detrimental. When looking across a lot of games, there are areas of the game that would make the game better if they didn’t exist and removing them would have been the right choice. Dark Souls only springs to mind due to how egregiously unfair and unfitting the area Is and should stand as a martyr for what not to include in a video game.

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I like video games, writing and writing about video games. Expect sarcasm and the dry wit of a Brit. And the occasional rant of a unhappy Scot. You know... the usual.