Every SmackDown! Video Game Ranked From Worst To Best
2. WWE SmackDown Vs. RAW 2006
The Good: SVR 2006 had the most varied and in-depth wrestling experience of any SmackDown game. It featured significantly-improved graphics, incredible detail in CAW and create-a-move-set, interesting and detailed GM mode and create-a-belt options. For the first time, submission wrestling made sense and was a prime reason to use those moves.
The roster was deep, the unlockables realistic and achievable, and the additional game modes like General Manager Mode and Create-A-Belt mode (which featured an option to defend created belts, with better matches raising their monetary value) created an excellent sandbox option for players who wanted to play themselves.
As for multiplayer, it featured a wide variety of match types, including the fan favorite Buried Alive Match, that was also particularly fun, especially when facing a COM Undertaker.
The Bad: Not much.
The game featured slightly more tedious controls system from earlier versions, and terrible wait times on PSP versions. Also,the stored finisher allowing for camera roll was unnecessary. It was also much easier to KO your opponent, making matches with that option enabled far too easy, even on Legend difficulty. Finally, created titles could only be defended in singles competition, which limited one’s ability to create realistic matches for other belts.
Of course, these are just minor nitpicks, and don’t really do that much harm to the overall experience one has in such a great wrestling game.