Assassin's Creed Origins: 14 Most Promising New Features
13. Revamped Parkour - Climb (Almost) Anywhere
I hope - oh boy, do I really hope - this mirrors Breath of the Wild's "climb anywhere" mentality, as knowing you could point Link in any direction and see him go to work really made you 'take in' an open world in a completely different way.
As it stands, various hands-on reports from EGX have noted there IS a new climbing system that "felt" as though you could climb anywhere, but it's clear these climbing animations are still combinations of what has gone before.
At this stage we've had a solid decade of the same climbing and mantling methods, so here's hoping this overhauled system (in terms of application i.e. no more looking for handholds) brings something substantial to the table.
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