6. The Economy
Theres been an economy of varying degrees throughout each AC game since the first journey to Renaissance Italy in #II, however Ive always been a subscriber to the belief that it was severely lacking in depth. Enter AC III, which completely addresses any concern I might have previously had. When you get to a certain point in the story, youre awarded a manor house, which in typical Assassins Creed style is yours to upgrade. Within said Manor is a ledger book, through which you can buy and sell resources like wood and coal. Where do you get said resources? Well, youll have to aid local businessmen and women with their troubles and convince them to bring their business to your homestead. No longer will you be using your hard earned cash to reinstate a failing economy as in the previous games; now youre using the economy and the goods of a fledgling nation to line your own pockets. Now
thats capitalism! AC III adds whole new levels of un-mined depth to its economic system; something which, in my view, has been a long time coming. You can (I havent yet but most certainly will) play this economy at your leisure, using it strategically to fund all sorts of upgrades to your equipment and your manor house. And of course this enhanced economic system cant help but play an integral part in