Assassin's Creed: Victory - 10 Key Features That Need An Overhaul
8. The Feel Of Movement
It stands to reason that if you're going to try and be the industry leader when it comes to third-person open-world action, then you shouldn't be able to be completely dethroned by a random newcomer like Shadow of Mordor did last year. Throughout the pre-release all of Ubisoft's developer interviews talked about how they'd built another game engine 'from the ground up', but anyone who'd played any previous title could tell right away that in motion it was going to play exactly the same. All the allusions to new movement possibilities amounted to nothing more than holding a different button alongside the right trigger to descend smoother than before, and with even that barely working as advertised thanks to AC's conflicted scripting in trying to mash together a series of 'autoplay' animations, more often than not Arno wouldn't end up where you intended. Shadow of Mordor by all accounts - aside from the Nemesis system - should've been laughed out the room for stealing so much of its core appeal from Assassin's Creed, but all it served to prove was exactly what Ubisoft have been failing to do for years now. Where Shadow moves like a dream and Talion always feels under your control, Arno is like a wandering attack dog you know has the potential to be devastating, but is impossible to work with.