Diablo 4: 10 Huge Things It Must Fix From 3
2. The Auction House
https://www.youtube.com/watch?v=Hx99RjlvGx8The Auction House was an online market in which players could bid on and purchase other people’s items, with Blizzard receiving a portion of players' payments. This feature was available using both in-game money and real currency. In other words, on top of paying for the actual game, you had players with deep pockets who simply bought the best gear.
These mechanics soon expanded to encompass virtually everything in the Diablo III universe: weapons, armor, crafting recipes, dyes, and even gems could be bought and sold on the Auction House, which completely ruined the point of actually playing the game, exploring dungeons, and searching for loot in the first place.
This led to outlandish charges and unbelievable bidding wars on items. Since there wasn’t any kind of moderating authority to monitor player behaviour, players could charge virtually anything, with a cap of 999,999,999,999 of in-game gold, and US $250.00 for any single item.
Although Blizzard removed the Auction House just before the release of the expansion, the damage was done: gaming fans everywhere saw through their attempt to milk their fans of their money, which led to Diablo III becoming an even bigger embarrassment.
No matter how strong the temptation might be to re-introduce the Auction House (because Blizzard must've made a hefty profit off of that part of the game), it should never, ever be done again. Because nothing kills the motivation to go explore and hunt for loot than buying the same object that someone else did all the hard work for.
Diablo should be about enjoying the hack-and-slash experience first and foremost, not using clever EULA manipulation to get more money out of longtime fans.