Dungeons And Dragons: Ranking Every Official 5e Module Worst To Best

2. Tomb Of Annihilation

Rise Of Tiamat
Wizards Of The Coast

Have you ever wanted to be Indiana Jones? Of course you have, everyone does. Well Tomb of Antihalation, an adventure that takes you from level 1-11, takes the best parts of High Fantasy and Indianan Jones and creates a great module.

In this module, a death curse is sweeping the land. Anyone who has ever been raised from the dead is slowly withering away and dying, for good this time. Your players are pointed in the direction of Chult, a small jungle peninsular, as the place to search for a solution.

The players are going to find some strange encounters in Chult. Many of the creatures will seem very strange to the party, Killer plants and Zombie T-rexes are just the starts. One point of warning though, some of the traps in this module can be extremely dangerous and even cause instant death. You may want to alter these as you go.

Players may find that they feel a bit lost in this module, this is perfectly ok. The random travelling encounters are there to help spice up the adventure. Parties who enjoy roleplay will get a lot of fun out of this module. There is no reason not to play this adventure.

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