Elder Scrolls 6: 10 Ways To Make The Perfect Sequel
4. Introduce Some Survival Aspects
Depending on how invested you get into the Elder Scrolls games, adding a survival element could either be the best thing ever or an utterly pointless distraction.
But here's the thing, Skyrim already had the elements to make a great survival system if it wanted to. Some of the game's most successful mods have actually built off Bethesda's foundations and made it so that players need to stay warm, eat and sleep in order to continue progress, in a similar fashion to the mechanics that made Rockstar's Red Dead Redemption 2 such an immersive success.
For starters, one thing that would be really great would be to make cooking a worthwhile skill. You can create all sorts in Skyrim, but food only ever acts as a substitute for health potions, hence the mad panic you get when you're fighting a giant and have to scoff 40 wheels of cheese to stay alive.
Encumbrance, while an oft hated mechanic in these titles, could actually work well with a solid inventory management system. Ensure chests work and that players can store valuables on their horse, and you add something to the experience by forcing people to think about what they're carrying with them. (As opposed to, yet again, shedding 40 cheese wheels to cram in one more batch of dragon bones for the road.)