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Every Indiana Jones Video Game Ranked Worst To Best

Should these Indiana Jones adventures belong in a dusty old museum or in your collection?

Nintendo

No matter how many times they may try to keep him alive on the big screen, Indiana Jones has become synonymous with pure adventure and all-out action, and it comes as no surprise that there have been a myriad of video games that have done their best (and their worst) to bring that same slice of mystery and excitement into players hands.

Though the famed fedora-wearing hero hasn't been seen on any platform for nearly 10 years, there's still a lot to dig through, pun intended. From retelling the fan favourite trilogy of original movies to going all out with a brand new adventure, the professor of archaeology has given fans plenty of chances to step into his boots and give the old whip a crack, across 30 years of various console, PC and handheld games.

The question is, which one of his many video game appearances stand out from the rest and which, if any, should we run away from faster than a pack of snakes?

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16. Raiders Of The Lost Ark

Atari

Indiana Jones is all about exploring ancient environments, sprawling landscapes and dusty tombs, but back in the days of Atari's growing home console business, it just wasn't possible to recreate that kind of atmosphere realistically. Or at all, really.

Raiders of the Lost Ark launched on Atari's 2600 console in 1982, roughly a year after the original movie's run and stuck loosely to the same story beats of finding the Ark of the Covenant, discovering the Ark's whereabouts in the hidden map room and so on.

To say it's weird is an understatement, with the system's limitations turning iconic locations into brightly coloured, pixelated rooms with puzzles as complex as 'find hidden block'. It doesn't hold up anywhere near as well as the classic Adventure, which had you controlling a tiny pixel yet served up a more interesting experience by comparison to the blocky and brown blob that represented our famed hero here.

Visuals aside, the concept of the game had you using two joysticks at the same time, one to control Indy and the other to switch through his inventory. It was a novel idea, largely used in space shooters like Robotron at the time, but here it felt just a little out of place.

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Contributor
Contributor

Born in Ireland and raised in Australia, Mark still wishes his Tetris and Mario Kart skills could translate to the real world more than just writing about games for nearly 20 years. Still, can't complain.