Unlike other games that come out on a yearly or bi-yearly basis, developers of the Fallout series, Bethesda, are always given as much time as they need to craft their new masterpiece. Whether that's four, five or six years, the beloved developer has the freedom to tinker with their new releases as much as possible before they eventually hit store shelves. But while that's great in itself, the long wait between the company's instalments means that players expect a substantial improvement between each one. We might let Assassin's Creed or Call of Duty off for barely changing between releases, but those games come out a year apart from each other, and aren't given the same luxury of an extended development cycle. As a result, with every new release, Bethesda constantly needs to make sure it addresses the biggest fan complaints from the previous entry in the series. Fortunately, the company mostly comes up trumps when it comes to solving the biggest problems of their previous games. Whether it was the horrific persuasive system of Oblivion or the floaty combat mechanics that plagued the company for years, the developer always uses the extended development time to answer their fans' biggest gripes. And so, with gaming itself having changed massively in the six years since the last numbered instalment, fan demand is through the roof for Bethesda's newest release. Fortunately for us however, the developer has already proved that they've listened to fan criticism in 10 crucial areas.
Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.