Fallout: New Vegas - 9 Things Nobody Admits It Did Better Than 4
4. There's More Companion Variety
Fallout 4 did a pretty admirable job of upping the ante when it came to companions. Featuring more NPCs to join you on your journey than ever before, each one, from synthetic detectives to charming journalists, had a compelling personal story to be discovered as you bonded together.
Unfortunately, because the companions this time around were a much bigger deal, it meant that their flexibility in the game, as well as the role-playing potential of them, was severely limited. Likewise, because all their playstyles were essentially the same, it meant you weren't really incentivised to switch up who you brought with you on your adventures.
New Vegas' supporting cast on the other hand didn't need to have detailed dialogue options or cinematic stories to be instantly memorable. Their own personal narratives were a bit basic, but each one packed an emotional punch.
You didn't need everyone to like you either, and hell, in one quest you can even leave one of them trapped in a room to be served as a meal if you feel like it. Sometimes less is more, and the variety of characters and the way you could use them both in combat and in missions, made them far more impressive than Fallout 4's flashier members.