15 Video Game Franchises That Tried Something Wildly Different (And Failed)

8. Final Fantasy XVI

Final Fantasy XVI
Square Enix

The Final Fantasy series is no stranger to change. In fact, arguably it reinvents itself with each new mainline entry. Its roots as a turn-based RPG haven't stopped developer Square Enix from constantly finding ways to evolve the series' combat. 2020's Final Fantasy 7 Remake managed to find what many feel was the perfect balance between real-time action and strategic combat that still kept an element of turn-based. With this being a remake, though, many expected the next mainline instalment to adopt a far more traditional approach. Enter Final Fantasy XVI.

The series' 16th mainline entry was a radical departure from classic RPG mechanics the series was known for. There's only 1 playable character, and no party members to equip or control. Exploration is almost non-existent, with the narrow, linear maps not allowing for detours. The combat offers no elements of turn-based mechanics whatsoever, making way for simplified real-time action. Series staples like status effects and MP are gone without a trace.

It was a bold move from Square Enix, but there's no doubt it was also a kick in the teeth for veteran fans. Despite reviewing relatively well, the game's sales underperformed compared to Square Enix's forecasts. While its not clear whether that's specifically because of the new approach, it remains to be seen exactly what this means for Final Fantasy XVII, and whether it returns to its RPG roots as many fans hope for.

 
Posted On: 
Contributor

Daniel Amoroso has contributed 2 posts since joining in May 2022.