This is like the Occupy Wall Street movement: "What do we want?" "Change!" "How do we want it?" "Errrrm, through change!" Obviously that's not to belittle the Occupy cause, but there are similarities in the common criticisms levied at GTA's general mission structure - which is to say, there kind of isn't one. The missions throughout GTA V took you everywhere from being a temporary dock worker (literally just placing containers on top of each other) to attempting to land a motorbike on a moving train, with neither of the two being remotely replayable or really all that fun. Thanks to Rockstar creating a really genuinely spectacular game engine that rewards chaos and destruction with gorgeous visuals and impeccable animation, they've ended up fleshing it out as a jack of all trades and master of none in the process. GTA is not a dedicated shooter like Gears of War, nor is it a platformer when it comes to leaping between buildings or a brawler on the level of Sleeping Dogs when things get hectic. All those components are there, but when it comes to what you're actually doing on-mission it's not all that fun, coming across more like Rockstar had a pitch meeting and every single idea made the cut, with the elastic engine backing everything up. The series needs to refine some of these core gameplay mechanics into a workable system that Rockstar can then craft a variety of missions around testing your skill with, and not the other way round. It's obviously controversial to say, but that's why something like Sleeping Dogs was far more consistently enjoyable than the occasionally obscure mess GTA can turn into.