Resident Evil 4 Remake: 6 Changes We LOVE (And 2 We Hate)
2. Quality of Life Improvements
Having played enough Resi 4 myself, watched friends blast through it and seen a few YouTube lets plays I can safely say that there is a very popular way to approach combat: shoot a Ganado, melee them to the ground and then go hog wild with your knife until they perish. It's a brilliant way to save ammo and it makes RE4's knife probably the most useful in the series.
Not only is this made a part of Remake's gameplay loop by having it being a prompt for downed enemies, Capcom have taken careful care to make the knife into something that can feel like the centre point of your armoury. With it now degrading at different rates whether you successfully parry or have to plunge it into a parasite-ridden goon, there's a real push and pull with its functionality.
Like firearms, your main knives can also be upgraded in the durability department and it feels prudent to do this as soon as possible considering how useful they are.
Sometimes the best improvements are ones that just come naturally. Whilst the original RE4 is still a joy, going into your inventory every time you need to change weapon really dates the game. Obviously, that's no longer an issue here - which makes the game feel very fluid.
Still, RE4 Remake is a beefy experience like its predecessor and it beckons for a long, thorough playthrough or two. The Merchant's requests mean cute little hunts to side-track yourself with be it for souped-up enemies or smashing blue medallions. Also, hunting treasure just adds more value to the experience considering you can inlay any gems you'd like how you see fit to shoot for maximum pay-out.