Resident Evil 4 Remake: 6 Changes We LOVE (And 2 We Hate)

3. Remixed Rooms

Resident Evil 4 Remake
Capcom

The remake of Resident Evil 2 felt like a big change because, of course, it was totally transforming its gameplay. What it did incredibly well however was to remain faithful to the heart of the game's major location - the Raccoon City Police Department - whilst also changing enough to make it feel brand new.

Resident Evil 4 Remake has a tonne of iconic locations throughout it's runtime that are somehow essentially directly recreated from the original and remixed all at the same time. Good examples are the the catapult-filled castle walls and the infamous water room. Both now have expanded lower levels that players must explore and then come back up from.

More so, the village that seemed so perfectly reconstructed in the demo becomes more affected by destruction as you continue to run through it.

Areas that are less memorable are more free to try new things but are wonderfully punctuated with cool reimaginings of classic set pieces.

Not every room in the game has made it and some that already pushed the boundaries of RE4's originally more goofy tone are gone from the more realistic remake. The gigantic Salazar colossus that chases Leon as well as the underground chamber filled with lava that defies physics are missing. Instead, they are both lovingly paid tribute to in the clocktower which features a stationary, fire-breathing Salazar statuette.

By riding this line, RE4 always has an air of familiarity bubbling under the surface that bursts out like a Plagas through a Ganado's neck when you open the doors to a room that you immediately recognise.

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