Resident Evil 6: 10 Reasons We Should Give Chris a Chance

10. A Longer Single-Player Campaign

One thing that impressed me about the new demo was its length; with three separate campaign segments to play through, I managed to get maybe an hour out of the whole thing. This surprised me, as usually I€™ll burn through a demo in twenty to thirty minutes, especially a demo for an action-oriented game like nu-school Resident Evil. I remember playing Resident Evil 5 and to be perfectly honest I actually enjoyed it immensely while it lasted (Sheva aside). But I, like many of you out there, was disappointed by the length of the single player campaign (I got maybe two days out of it, and that was fitting it in around work). I€™ve heard that these three campaigns equate to more than twice the length of Resi 5; if Capcom have really delivered what they€™re promising here, then for me, that€™s more than enough reason to cough up the cash and give it a chance.
Contributor
Contributor

Stuart believes that the pen is mightier than the sword, but still he insists on using a keyboard.