Skyrim Patch 1.4 List of Fixes Detailed

In addition to the fixes, Bethesda mentioned that by the end of the month people can finally expect the Creation Kit and Steam Workshop for PC modding.

Skyrim patch 1.4, but Bethesda is finally shedding some light on the fixes we can expect when it is eventually released. Right now Skyrim patch 1.4 is still being tested on the PC, Xbox 360, and PS3; as to when it might finally be released Bethesda had this to say:

"We€™re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC."
In addition to the fixes, Bethesda mentioned that by the end of the month people can finally expect the Creation Kit and Steam Workshop for PC modding. Bethesda as of right now is going to release these PC updates first in "beta" form through Steam; and you will be able to opt in through Steam or opt out of at any time. According to Bethesda, more information about the Creation Kit and Steam Workshop will be made available soon. Here is a list of the fixes in patch 1.4:Current 1.4 Changelog (all platforms unless noted)NEW FEATURES Skyrim launcher support for Steam Workshop (PC) BUG FIXES General optimizations for memory and performance Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin€™s in player€™s house. (PS3) Improved compiler optimization settings (PC) Long term play optimizations for memory and performance (PS3) Memory optimizations related to scripting Fixed crashes related to pathing and AI Fixed crash in Haemar€™s Shame if player had already completed €œA Daedra€™s Best Friend€ Fixed rare crash with loading saved games Fixed issue with accented characters not displaying properly at the end of a line Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian Fixed issue where dragon priest masks would not render correctly Fixed issue where quests would incorrectly progress after reloading a save Fixed issues with placing and removing books from bookshelves in the player€™s home Fixed issue where weapon racks and plaques would not work correctly in player€™s house if player immediately visits their house before purchasing any furnishing. Fixed issue where the player house in Windhelm would not clean up properly Fixed crash related to giant attacks and absorb spells Fixed issue with ash piles not cleaning up properly Fixed occasional issue where overwriting an existing save would fail Fixed memory crash with container menu Fixed infinite loop with bookshelves Fixed issue where traps in Shalidor€™s Maze would not work properly in French, German, Spanish and Italian versions Fixed issue where transforming back to human from werewolf would occasionally not fail Bows and daggers will display properly when placed on weapon racks QUEST FIXES The Unusual Gem inside the Thalmor Embassy is now accessible after finishing €œDiplomatic Immunity€ In €œBreaching Security€, the quest token is no longer required to receive a fortune reading from Olava the Feeble Fixed issue where Galmar would not complete Joining the Stormcloaks properly if €œSeason Unending€ was an active quest Fixed issue where starting €œSeason Unending€ after finishing €œJoining the Stormcloaks€ would prevent €œThe Jagged Crown€ from starting properly. Fixed issue progressing through €œMessage to Whiterun€ while €œSeason Unending€ was still open would block progression for both quests. In €œArniel€™s Endeavor€, fixed issue where a quest journal would trigger multiple times In €œForbidden Legend€, the amulet fragment can no longer disappear after player leaves a dungeon without taking it Fixed rare issue in €œForbidden Legend€ where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible In €œThe White Phial€, the phial can no longer disappear if player leaves dungeon without taking it €œThe White Phial€ will now start properly if player already has a briar heart in their inventory Player can no longer get stuck in Misty Grove after completing €œA Night to Remember€ Fixed issue where leaving Riften during €œA Chance Arrangement€ would prevent quest from progressing In €œDarkness Returns€, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest In €œUnder New Management€, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly €œOnmund€™s Request€ will now start properly if player has already found Enthir€™s staff before receiving this quest Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor €œRepairing the Phial€ will start properly if player already has unmelting snow or mammoth tusk in their inventory Finding Pantea€™s Flute before speaking with Pantea no longer prevents her quest from updating In €œThe Coming of the Dawn€, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis Fixed rare issue in €œThe Mind of Madness€ where player is unable to equip the Wabbajack Fixed issue in €œPieces of the Past€ where Mehrunes Dagon€™s Razor will not trigger properly if player leaves the cell for extended period of time before activating it €œBlood€™s Honor€ will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest. Fixed rare issue where €œDampened Spirits€ would not start properly Fixed issue where player would be unable to become Thane of Riften if they purchased a home first Fixed issue where killing guards in Cidhna Mine would block progression for €œNo One Escapes Cidhna Mine€ Fixed numerous issues with €œBlood on the Ice€ not triggering properly In €œBlood on the Ice€, Calixto can now be killed if player owns a house in Windhelm In €œThe Cure for Madness€, killing Cicero then resurrecting him no longer impedes quest progress Fixed rare issue in €œTo Kill an Empire€ where an NPC would fail to die properly Clearing Knifepoint Ridge before starting €œBoethiah€™s Champion€ no longer prevents quest from starting.

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