Star Wars Battlefront: 15 Brand New Features You Need To Know About
14. Some Of The Traits Seem Crazy-Overpowered
Depending on how hard or simple chaining kills together is going to be, quite a few of these leaked 'Level 3' 'Traits' (Battlefront's version of killstreak bonuses) look to let you dominate the opposition, especially if multiple team-members activate at once. Take a look.
Berserker:Orphaned at a young age, you were raised by the Wookiee Berserkers on Kashyyyk, where you learned to revel in fierce combat.LEVEL 1 Health regeneration starts a bit fasterLEVEL 2 Health regeneration starts fasterLEVEL 3 Health regeneration starts much faster AND replenish a small amount of health with each killSharpshooter:Trained as a sharpshooter by a small team of rogue elite snipers, you enjoy operating alone and harassing the enemy from afar.LEVEL 1 Headshot kills reduce current cooldowns by a small amountLEVEL 2 Headshot kills reduce current cooldowns by a medium amountLEVEL 3 Headshot kills reduce current cooldowns by a large amountBodyguard:Rigorous training and a brief career as a bodyguard in the Outer Rim has made you a lethal warrior capable of handling extreme situations.LEVEL 1 Decreases explosive damage by a small amountLEVEL 2 Decreases explosive damage by a medium amountLEVEL 3 Decreases explosive damage by a large amount AND blaster damage by a small amountScout:During a brief stint in an elite reconnaissance unit, you learned how to use stealth tactics to find and eliminate the enemy.LEVEL 1 Sprinting does not show on enemy scannerLEVEL 2 Sprinting and firing your primary weapon does not show on enemy scannerLEVEL 3 Sprinting and firing your primary weapon does not show on enemy scanner AND killing an enemy resets weapon heatBounty Hunter:The Galactic War creates many veterans looking for opportunities. Fighting for the highest bidder, they see each battle as a chance to gain new riches.LEVEL 1 Low chance to get a Power Card with each killLEVEL 2 Medium chance to get a Power Card with each killLEVEL 3 High chance to get a Power Card with each kill AND resets cooldown with each kill.
Many of the level 3's seem to be variations on damage or the occasional health boost brought about by taking people out, whereas the Scout's final ability is "Sprinting and firing your primary weapon does not show on enemy scanner AND killing an enemy resets weapon heat". In the hands of capable players that's going to be pretty ridiculous, especially when the only thing that can make you detect them on your radar is a specific power-up (more on that later).