It has been said that Broken Age was the first major game to use the crowdsourcing model. It was originally promoted as Double Fine Adventure. It was proposed by Double Fine Productions, a company founded by Tim Schafer. In his proposed game, he wanted to revisit his roots those being a variety of well-known point and click games such as Grim Fandango, Day of the Tentacle and Full Throttle. The game itself was released on January 28, 2014, and has been well received by critics. At the time of writing it had a score of 81 on Metacritic for the first act of the game. The game itself is two separate adventures. The first features a girl about to be sacrificed to a monster, while the other is a boy alone on a spaceship being looked after by a computer. The graphics are reminiscent of Schafer's earlier work and looks lovely. Double Fine asked for $400,000 from Kickstarter and received $3,336,371 from 87,142 backers. The success of this game going through the crowdsourcing route has encouraged a number of others to follow in their footsteps, such as Torment: Tides of Numenera and Project Eternity. While those two games are not point and click games, they too had to follow a crowdsourcing because of a lack of interest in the traditional publishing route.