10 Most Underrated Board Games You Should Play
9. Betrayal At House On Haunted Hill
Between
three and six players each select a character, each one with their
own strengths and weaknesses, and explore a creepy mansion finding
artefacts, being bothered by spectres or falling though holes.
Players will find themselves working together to get each other out
of jams, the smart help the dumb get out of locked rooms or the
strong help the weak escape from a collapsed wall.
That
explains the house element, but it's the betrayal that really makes
this game shine.
Players
will periodically roll for 'the Haunt' based on the number of spooky
events that have occurred. Once the Haunt roll matches the amount of
'Omens' discovered, poop gets real.
Players
consult a list of scenarios and based on the room and Omen that
started the haunt, they discover that one player is a traitor. From
this point the game can go into one of 50 scenarios (100 if you have
the expansion).
Most
of the haunts are a one versus all affair with the traitor receiving
minions or unholy powers, and dispatching the traitor can be an easy
or absolutely daunting task depending on how well the players did
during the initial exploration.
Fighting
a vampire is a pain, fighting a vampire who has a shotgun is a
nightmare.