9 Ups & 2 Downs From Star Trek: Resurgence

8. Up: Make Your Choice

Star Trek Resurgence USS Resolute Centaur Class
Dramatic Labs

In the same vein as games such as Heavy Rain or Mass Effect, Resurgence is heavily reliant on its decision making gameplay.

Choosing a more thoughtful, slower paced storyline, the game places key decisions in the hands of the player themselves rather than allowing the cut scenes to join the dots. The game could have chosen to rely on flying starships and phaser fights which are very much the stable of Star Trek Online yet instead tries something slightly different and offers more replay value.

As the story reveals itself, both the lead characters face choices which not only affect the events that follow but will also change the way in which they relate to other personnel. Three options are given on each occasion and there is only a limited amount of time available to make your choice so it's more than advised to pay attention to the dialogue as players progress.

If you're not tracking conversations and events it might leave you high and dry when the game suddenly drops in a decision screen so stay alert!

To paraphrase a certain ambassadorial Vulcan, it provides Infinite Diversity in Infinite Combinations meaning that taking up the challenge for a second or third time, players may travel different paths and outcomes.

 
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A Star Trek fan from birth, I love to dive into every aspect of the franchise in front and behind the screen. There's something here that's kept me interested for the best part of four decades! Now I'm getting back into writing and using Star Trek as my first line of literary attack. If I'm not here on WhatCulture then you're more than welcome to come and take a look at my blog, Some Kind of Star Trek at http://SKoST.co.uk or maybe follow me on Twitter as @TheWarpCore. Sometimes I force myself not to talk about Star Trek.