10 Dumbest Things In Star Trek: Voyager
2. Bendy Wendy Spacey Wacey
Among four episodes held back from the first season, Twisted echoes a trope of some DS9's initial year in that this episode as a whole doesn't need to happen and ultimately doesn't affect anything.
One of several space anomaly stories that litter the 1995 batch, Twisted's conclusion has the crew resolve their reality bending predicament by doing precisely and no more or less than nothing. It is perhaps less of a cringe-worthy moment than taking a block of maturing milk to a medical facility but yet there still seems very little point.
Over-killing it on technobabble and racing around the ship attempting to get from one location to another, no-one stops and takes a moment to think about precisely what is happening leaving the show to descend down a mineshaft of its own spatially distorted craziness. Twisted is in a way a prime example of where Voyager's first season didn't work and shouts at it's falterings. The concepts were there but when it came to satisfying resolutions that explained what had happened and made viewers return it missed the mark. Instead fans got a twist that was in fact an untwist and the rest button firmly punched. This could even be firmly levelled at the final two minutes of Endgame, another example of Voyager's ability to rug sweep important moments and hope that the audience doesn't notice.
Drinks all round at Sandrine's and let's take a left at the next galactic roundabout. What's the next worst thing that could possibly happen?