Star Trek: 10 Reasons Kirk Is Better Than Picard

9. Tactical Ability

It€™s plainly obvious that Kirk is a tactical genius. He can beat a Vulcan at chess, can out-bluff a variety of alien species while facing overwhelming odds, and can demonstrate tactical versatility at a variety of levels, ranging from the small squad level to starship combat. As we see in Star Trek II: TWOK, Kirk€™s ability to out-guess his opponent trumps Khan€™s superior intellect. Time and time again, Kirk demonstrates his capacity to adapt to his environment and emerge triumphant. If we remember his confrontation with the Gorn in 'Arena', Kirk creates a make-shift, rudimentary gun-powder weapon out of nothing but base elements and bamboo. Oh, and of course, the Kobiyashi Maru scenario speaks for itself. In terms of war games, what matters is winning, not somebody€™s concept of fair game, and Kirk gets that. While Picard is no slouch in the starship combat department (The Picard Maneuver, anyone?), he's more of a grand strategist. He likes to look at the big picture and make the overall decision at that level. In €œRedemption, Pts 1 & 2€, Picard is appointed as commodore of a blockading task force. While he is able to position his starships in a fleet-worthy formation with a hole big enough to lure a Romulan force through and entrap them, unfortunately, the Romulans are able to easily detect this stratagem and are able to counter it. It is Data, commanding one of the ships of the task force, who is able to perceive the counter at the tactical level and respond effectively, saving the day. Picard just isn€™t a front-line captain when it comes to combat. He even loses the Enterprise to an attacking Klingon force at one point, even if it is only in an alternative timeline. The only time Kirk lost the Enterprise was to save his crew, rescue Spock and he STILL managed to capture the enemy ship. Winner? Kirk.
Contributor
Contributor

John Kirk is a Teacher-Librarian and currently a History/English Teacher with the Toronto District School Board. But mostly, John teaches Geek. Comics, Sci-Fi (Notably Star Trek), Fantasy and Role-Playing and table-top games all make up part of John’s repertoire, There is a whole generation of nerds-in-embryo who rely on him to make sense of it all, to teach that with great power comes great responsibility, that the force will be with us always and that a towel IS the most useful thing to have in one’s possession. When John isn’t in the classroom, he can be found in his basement writing comic reviews for www.popmythology.com and features for Roddenberry Entertainment's www.1701news.com.