The Walking Dead: 5 Best And 5 Worst Changes From The Comics

1. Staying On Hershel€™s Farm For A Season

B1 Barn Ask any fan of the show and they€™ll tell you the same thing. It starts off good, dips in season two and, if you can get through it, gets really great again in season three. It€™s a really big ask for people to push through an entire season that fans openly agree is, on the whole, not very good. It certainly had its moments such as Sophia emerging from the barn as a walker but largely, the group€™s stay on Hershel€™s farm is a snooze fest. For every raid for supplies, there€™s fruitlessly searching for Sophia. For every moment character revelation, there€™s hours of another one spend bed-ridden. For everyone interesting character, there€™s Lori. The problem is simple, they stayed there too long. Everything they should€™ve done on the farm (and more when you consider that Dale and Shane€™s deaths were here too) happened, but thirteen episodes was just too much. The spend roughly three issues on the farm in the comics, which is enough time to get there, find out about the barn and ruin Hershel€™s life before having to move on. Things would have gone better if the farm was over-run at the mid-season finale with the group having to abandon Andrea, moving into the prison, dealing with the prisoners more and ending on a cliff-hanger of Andrea and Michonne finding Woodbury. But you certainly don€™t make a hit show by making the wrong decisions and here are the following are the five best...
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A Cinema and Photography graduate whose media exposure has amounted to little more than an amateur comics society podcast and a one minute radio discussion about cantaloupe melons. Reader of Vertigo, watcher of Doctor Who, lover of everything film. Tweet in his direction @Story24