Thunderbirds Are Go! - 5 Things It Got Right (And 5 It Didn't)

6. The Rescues

International Rescue combines the best qualities of technological and aeronautical development, with those of a family business. Each week the original series would follow hapless citizens who get locked in a bank vault because no one thought to go and check it was empty, or lose control of a deforestation behemoth thanks to extreme food poisoning, and each week the Tracy family would wheel out yet more ingenious vehicles designed for increasingly bizarre situations.

Thunderbirds Are Go on the other hand, admittedly produced in this modern age of health and safety regulations, has for some reason decided that the rescues themselves are a reasonable thing to occasionally do without. Again something which featured heavily in Ring Of Fire, in other episodes they are merely a peripheral part of the storyline, and those such as EOS don't really have one at all.

Yes they do still keep the action quota, and Grandma's Unplugged speech about relying on yourself rather than technology is welcome advice to a generation who have never experienced life without it, but it's often hard to enjoy the show when it feels like it's missing the central premise. In a moment of art imitating life, surely it wasn't just Alan to feel short changed at the anticlimax of Thunderbird 1 launching for the sake of a driving lesson in Designated Driver.

You might not be able to have everything, but for all of these elements of the show which either don't work or just aren't there, there are still those which show how Thunderbirds Are Go is upholding a legacy that entertained entire generations over 50 years ago. In several ways the show is able to hold it's own against a cult classic, and there are also those occasions it manages to out shine it too...

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One man fate has made indescribable