Gail Kim Snubs WWE Evolution Appearance

Impact legend has no interest in return.

Gail Kim New
Impact Wrestling

Former WWE Women's Champion and Impact Knockouts Division legend Gail Kim has rejected calls for a return to the former company for their Evolution pay-per-view this October.

Kim, who has been retired from in-ring competition since 2018 and currently works as a producer for Impact Wrestling, was responding to a Tweet asking if she'd consider making an appearance at WWE's female-exclusive show scheduled for Uniondale, NY's Nassau Veterans Memorial Coliseum:

The TNA Hall of Famer went on to explain that she was never content during her two spells with WWE, and that happiness, not money, is her primary motivation in life.

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Kim first appeared in WWE back in 2002, dressed like an extra from The Matrix during her debut in a seven women battle royal. Two years later, in spite of her level of performance, she was unceremoniously dumped by the group as a cost-cutting measure - this despite Kim claiming she was told the women's division was set for an overhaul.

Her second spell in Stamford ended on a similarly sour note. Utterly fed up with the direction of the 'Divas' division, Kim elected to eliminated herself from yet another aimless battle royal during an August 2011 episode of Raw. She quit shortly after, vowing never to return to the company. Someone in wrestling keeping their word? Blimey.

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As part of TNA's Knockouts division, Kim was at the forefront of North American wrestling's first 'women's revolution' - conveniently airbrushed from history by WWE's propaganda machine. She won't lament failing to appear at an 'historic' all-women's PPV; she already did so, prevailing at the end of TNA's Knockouts Knockdown back in 2013. Yup: it happened.

Editorial Team
Editorial Team

Benjamin was born in 1987, and is still not dead. He variously enjoys classical music, old-school adventure games (they're not dead), and walks on the beach (albeit short - asthma, you know). He's currently trying to compile a comprehensive history of video game music, yet denies accusations that he purposefully targets niche audiences. He's often wrong about these things.