Sekiro 2: 10 Major Changes We Need To See

9. A Better Balance Of Gameplay Freedom & Restriction

Sekiro Shadows Die Twice intro
FromSoftware

Much like the Soulsborne games, Sekiro lets you explore branching paths at different points, allowing players a certain level of freedom. Different enemies require different tactics, all creating opportunities and experimentation.

The addition of stealth also grants players more wiggle room, letting them choose how and when they want to confront enemies - if not sneaking past them altogether.

But... not always. Sometimes Sekiro is just very specific about how it wants you to play.

You can't always sneak, not every rooftop can be climbed, and some enemies require a very specific set of moves, tactics or items.

The effect is very jarring. One minute the game wants you to explore and experiment, but the next it punishes you for trying something new.

The times players are let loose and allowed to be creative aren't any easier than when they're not, but the scattered overall flow is frustrating.

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