As the best-selling computer game of all time, a movie based on The Sims makes a lot of business sense. In every other context, it makes none. Optimists might say the film has the entire spectrum of human experience to draw from. Pessimists might expect the gripping tale of a dude sitting around in his underpants, watching TV and constantly wetting himself because some higher being thinks it's funny. An interview with producer, John Davis, revealed thats scarily close to the truth. Two kids get their hands on the most life-like, real Sims game ever, which lets them scan things in and mess with the real world. Assuming these kids play the game the "right" way, you can infer that their neighbourhood is suddenly struck with an epidemic of mysterious deaths caused by pool ladder accidents and 2x2 rooms with no doors. It will build to a powerful climax, in which "the nemesis gets his hands on the game in the third act. Hes now set up this incredible obstacle course, of incredible things that you can only do through your Sims game, that our heroes have to go through before the game becomes permanent and theyre forever screwed, and they have got to defeat that nemesis." While we're a little intrigued, it does call into question whether Davis has ever actually played the game he's spending millions to adapt. The game's rules are set pretty rigidly within mundane suburban life, which makes us wonder how "its got some big, great fun, adventure set pieces". A house is not an exciting set piece, John.