12 Video Game Movie Lessons The Last Of Us Adaptation Must Learn To Not Suck
8. Don't Forget The Action - Max Payne
If there was one thing a Max Payne movie was surely going to get right, it was the action, right? For all of the reservations I had about the casting (particularly Mila Kunis as Mona Sax), the visuals looked outstanding, and it seemed like director John Moore would deliver the action in spades. Incredibly, Max Payne somehow skimped on the action, instead indulging in too many dull, poorly acted dialogues and featuring roughly 10 minutes of shooting and dodging in total. This, for a video game primarily concerned with murdering gangsters in slow motion? At least The Last of Us isn't a kill-a-minute game, and as such overloading it with action would be wholly inappropriate, but while the movie goes about building atmosphere and characters, it also needs to remember the more basic elements of the trek.
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