12 Video Game Movie Lessons The Last Of Us Adaptation Must Learn To Not Suck

7. Accommodate Audiences Who Haven't Played The Game - Silent Hill

Silent Hill has done the best job of any video game movie to bring the game's story to the big screen, but even that suffered a few hiccups. While the first half of the movie was a near-perfect representation of the game, things took a turn for the worse near the end, as the resolution became confusing even for fans of the games. As for anyone watching who had never touched them, it's difficult to imagine how they coped at all: it really relied on viewers knowing the story of the first game inside out and then just drawing their own sort-of conclusions. A good adaptation of anything will function on its own merits, entertaining both fans and those who've never even heard of the source material. Thankfully The Last of Us isn't rooted in dense mythology or convoluted supernatural nonsense, so it shouldn't be difficult to make it an accessible post-apocalyptic odyssey.
Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.