8 Things We Learned From The Lost Adventures Of James Bond Book
2. The Unmade 007 Video Game
To this very day, 23 years after its release, many gamers of a certain vintage look back with gooey-eyed fondness at the GoldenEye video game. Released on the N64 in 1997, this still remains the very best 007 video game of all-time.
What The Lost Adventures of James Bond details, however, is that there were also later plans for another James Bond video game - a video game that sadly never came to pass.
As revealed in the book, British writer and video game designer Dave Morris was hired to work on this project in 1998. To be a third-person offering instead of the first-person perspective offered up in GoldenEye, the working title of the game at the time was simply BOND.
Pegged as a tactical, problem-solving game that saw players engaging against classic 007 villains of yesteryear, the plan was for this game to get a release on the PlayStation 2 and N64. Also, 18 of BOND's 20 levels would be set in the landscape of one of the previous movies, with the level then concluding by battling the 'big bad' of that particular film.
In-depth details on BOND are featured in The Lost Adventures of James Bond thanks to a brilliant interview with Dave Morris, and it sounds as if the game could have been something truly special - although certain aspects of BOND seemed to have been later incorporated into 2004's GoldenEye: Rogue Agent.