Assassin's Creed 3: 10 Improvements That Make It The Best In The Series

5. Combat

I've heard it said that AC III's combat system has been grossly over-simplified compared to the previous games and while I'd agree that it's been streamlined, it still has a depth and intuitiveness that makes me place it up there with the likes of Batman: Arkham City in terms of satisfaction yielded. You can't attack each enemy in the same way; some will block; some will counter; some have un-counterable moves and of course, some will shoot at you from a few paces back. Each different type of enemy requires a different strategy and the newly included dual-wield system, while maybe not being as in-depth that I'd initially hoped, adds further texture to the overall system. While playing through AC III, I found myself, much like Alex Hutchinson had promised, utilising almost every button on the controller on a regular basis. Sure, I never struggled to win many melees, but that's not to say I didn't feel sufficiently challenged throughout. I really can't see what the complaining is about; Assassin's Creed has always had an awesome combat system and for me, it's improved with every full title, culminating of course in AC III.
Contributor
Contributor

Stuart believes that the pen is mightier than the sword, but still he insists on using a keyboard.