The Last Of Us Movie: 12 Reasons An Adaptation Is A Horrible Idea
3. Player Choice
Do I stealth this section or do I go all Rambo? Should I shiv that clicker or shoot it? Should I use my revolver or my shotgun? What about a nail bomb or a Molotov cocktail? These are the essential and never-ending dilemmas that will be lost in the conversion between game and film. A films narrative eliminates the audience from the progression of events, which in a game like The Last of Us, is absolutely vital to the success of the game. Every decision that a person makes can end up impacting how they progress in the game and whether they survive the next section of the game alive and well. Making that health kit instead of Molotov might just save you when you are in a jam. Upgrading your pistol instead of your shotgun could have consequences. Wasting a shiv on a human character instead of a clicker could be disastrous in the upcoming level. Sometimes we gamers make the right choice and sometimes we make the wrong choice, but the important thing is that we learn from our mistakes and do better the next time. This freedom of a player to choose the way he or she wants to the play the game and the thrill of successfully progressing is a crucial missing component in a movie.