The Last Of Us Movie: 12 Reasons An Adaptation Is A Horrible Idea

8. Exploration

One of the most integral features of a game is the player€™s ability to explore the world for the first time and choose the path he or she wants to follow. While The Last of Us is not an open-world game, there are many nooks and crannies to explore and there many different ways to get from point A to point B. This emphasis on exploration in a mostly linear game means that a player can have a very different experience than a friend has playing the game. One person can take their time looking for every collectible, source of ammunition, and even Easter eggs while another person can rush through to complete the main story. Similarly, a person can play the game multiple times and never have the same exact experience. You might find a note you never saw before, or a room with a treasure trove of supplies, or a reference to one of Naughty Dog€™s earlier games. Another reason to explore the game is simply to enjoy the inherent beauty of the graphics and the complexity of the world. The ability of each player to discover and investigate new things is lost in a film where the audience only sees what the director wants them to see.
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A chronicler of all things media. A lifelong film and television geek. A tenacious listener of movie music.